* build-android: build armv7a in seperate tag
And update nix install.
* build-android: change tag detection logic
* build-android: minor change of logic
* desktop: Windows build
* temp
* temp
* new way of libs loading
* new way of libs loading
* Revert "new way of libs loading"
This reverts commit 8632f8a8f7.
* made VLC working on Windows
* unused lib
* scripts
* updated script
* fix path
* fix lib loading
* fix lib loading
* packaging options
* different file manager implementation on Windows
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Co-authored-by: Avently <avently.local>
Co-authored-by: avently <avently@local>
Co-authored-by: Evgeny Poberezkin <2769109+epoberezkin@users.noreply.github.com>
* multiplatform: moved to Gradle KTS and common directory structure
* renamed for review
* different versions for Android and desktop
* update desktop version_name
* Revert "renamed for review"
This reverts commit 80041efe40.
* EOLs
* change version to 1.0 to appease linter
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Co-authored-by: Evgeny Poberezkin <2769109+epoberezkin@users.noreply.github.com>
* add armv7a
* disable armv6l, that is lacking SMP atomics
* Add Android 8 setting (API Ver 26)
* Drop x86_64-linux, this makes no sense with `pkgs' = androidPkgs`.
* Drop mis-labled x86_64-linux:lib:support (it was aarch64-android)
* Drop x86_64-android, these do not exist in nixpkgs
The ones set up were aarch64-android anyway (pkgs' = androidPkgs)
* android: support Android 8+, armeabi-v7a (32 bit) (#2012)
* test
* stubs for allowing to launch the app
* more stubs and minSdk lowered to 26
* replaced functions that supported on higher API levels with other functions
* animated images on lower API levels and write permission
* updated abi filter and scripts for downloading libs
* changed compression script for multiple apks
* cmake changes
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Co-authored-by: Avently <7953703+avently@users.noreply.github.com>
* update haskell.nix ref
* bump hackage
* bump haskell.nix (again)
* build-android: add armv7
* flake.nix: remove local nixconf
This change to flake.nix breaks build-android.sh script by forcing user
to input y/n. AFAIK, this cannot be automated and I rather not include
workarounds like piping "yes n | nix build ...".
* build-android.sh: update nix version
* flake.{nix,lock}: testing
* flake.{nix,lock}: restore to original
* update android/prepare script to use zip archives
* update gradle file
* android: 4.6-beta.0 (104)
* android: abi filter for bundle (#2075)
* android: abi filter for bundle
* removed log
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Co-authored-by: Evgeny Poberezkin <2769109+epoberezkin@users.noreply.github.com>
---------
Co-authored-by: Moritz Angermann <moritz.angermann@gmail.com>
Co-authored-by: Avently <7953703+avently@users.noreply.github.com>
Co-authored-by: shum <shum@liber.li>
* Disable compression of `res/raw` directory. Otherwise Android crashes the app when trying to open .mp3 file from the directory
* do not compress all files in res folder
Co-authored-by: Evgeny Poberezkin <2769109+epoberezkin@users.noreply.github.com>
* Different level of APK compression
- can reduce from 200mb to 50mb with level 5 of compression. Supports Intellij IDEA and command line gradle invocation
- by default, this feature is disabled. To enable create a file local.properties in `apps/android` and paste this line: `compression_level=5`
- level can be from 0 (no compression) to 9 (slowest and the must effective)
- automatically enables `extractNativeLibs` AndroidManifest's flag since it's required in this case. Feel free to find an alternative that works with compression of .so libs and without enabling this flag
- Windows is not suppored, of course. Only Unix-like OSes
* script corrections
* Missing JAVA_HOME in some environments
* Rename release apk made by IDEA to simplex.apk
* Enhancements
Co-authored-by: Evgeny Poberezkin <2769109+epoberezkin@users.noreply.github.com>